|
文章编号:1672-3104(2009)01−0110−04 |
|
超越现实的精神放飞
——论电子游戏的主体间性 |
|
王伟 |
|
(厦门大学哲学系,福建厦门,361005) |
|
摘 要: 在现象学美学的理论视阈下来重新审视电子游戏的审美特质,可将游戏描述为文本意义的建构。游戏软件并非静寂、孤立的客观实体而是使用上手的存在,游戏文本所体现的视物如己、视人如己的交互性,以及游戏活动所开启和呈现的审美世界,使人们在游戏活动中实现了主体与主体之间在虚拟空间中的充分对话和和谐交往,从而使游戏活动成为超越现实之自由的生存方式和领悟生存意义的体验活动。 |
|
关键词: 主体间性;沉浸感;游戏文本 |
|
|
|
On inter-subjectivity of electronic games |
|
WANG Wei |
|
(Philosophy Department, Xiamen University, Xiamen 361005, China) |
|
Abstract: The thesis examines the electronic games on the horizon of phenomenal aesthetics on the dimensions of software on hand, not as the entity which is isolated, the interaction during games, and the aesthetic world’s open during the game process. It considers the games as the interaction and the dialog between different subjects, and the free existent lifestyle and the experience of the meaning of being. |
|
Key words: inter-subjectivity; immersion; game text |
|
|