自然科学版 英文版
自然科学版 英文版
自然科学版 英文版
 

中南大学学报(社会科学版)
ZHONGNAN DAXUE XUEBAO(SHEHUI KEXUE BAN)

2013年06月第19卷第3期
   
本文已被:浏览2152次    下载737次   
文章编号:1672-3104(2013)03-0169-07
 
网络游戏的主体认同与审美体验
 
裴萱
 
(武汉大学文学院,湖北武汉,430072)
 
摘  要: 网络游戏的兴起和主体性的建构在后现代时期为美学研究提供了新的理论视角和生长点,并促使美学主体性原则的重建与转型。游戏中的主体身份建构与确认、自由时空的审美体验、主体创建的叙事脉络和交互主体性的充分张扬都彰显了美学新的主体性特质。以审美超越再现“后”时代的自由,以主体的回归重构历史与文化之思以通达澄明之境正是其价值所在。
 
关键词: 主体性美学;网络游戏;主体身份;时空;审美体验
 
 
The Subject Identification and Aesthetic Experience of Online Games
 
PEI Xuan
 
(College of Literature, Wuhan University, Wuhan 430072, China)
 
Abstract: The rise of the network games and the construction of subjectivity in the modern period provide a new theoretical perspective and growing point for aesthetic study, and propel the reconstruction and transition of aesthetic principle. The construction and affirmation of the subject identity in games, aesthetic experience in free space-time, narrative context created by subject and interactive subjectivity being made public completely, have prompted the new rise of the subjectivity aesthetics. Its value are aesthetic transcendence reappearing the freedom of “Post” Age, the history reconstructed by returning of the subject ,as well as the sensible and lichtung state produced by cultural thinking.
 
Key words: Subjectivity aesthetics; online games; subject identity; space-time; aesthetic experience
 
 
版权所有:《中南大学学报(社会科学版)》编辑部 
地 址:湖南省长沙市岳麓区麓山南路932号     邮编: 410083
电 话: 0731-88830141
电子邮箱: znsk@csu.edu.cn 湘ICP备09001153号-4